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008 250713b |||||||| |||| 00| 0 eng d
020 _a9783319635187
082 _a006.3 YAN
_bYAN
100 _aYannakakis, Georgios N.
245 _aArtificial intelligence and games
260 _aSwitzerland:
_bSpringer Nature,
_c2018.
300 _axxii, 337p.
500 _aIncludes bibliographical references and index.
520 _aThis is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading
650 _aApplication software
650 _aArtificial intelligence
650 _aComputational intelligence
650 _aVideo games-Programming
650 _aUser interfaces (Computer systems)
700 _aTogelius, Julian
_eAuthor
942 _2ddc
_n0
_cC
999 _c30524
_d30524