TY - BOOK AU - Yannakakis, Georgios N. AU - Togelius, Julian TI - Artificial intelligence and games SN - 9783319635187 U1 - 006.3 YAN PY - 2018/// CY - Switzerland PB - Springer Nature KW - Application software KW - Artificial intelligence KW - Computational intelligence KW - Video games-Programming KW - User interfaces (Computer systems) N1 - Includes bibliographical references and index N2 - This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading ER -